STM32 Ultra Basic Kit Special Introductory Price!
ST-Link v2 STM32 and STM8 Programmer
STM32 M0 MCU and Interface to Breadboard
ARM Microcontroller Beginners Kit (STM32F0)
ARM Microcontroller Intermediate Kit (STM32F0)
ARM Microcontroller Advanced Kit (STM32F0)
USB 2.0 Cable Type A Male to Type B Male - 10 FT
Multimeter Security Banana Plug To Test Hook Clip Probe Lead Cable 500V
For those of you that may not know what a microcontroller is, or what is does: a microcontroller can do what its name implies: control. But it can also sense, receive input, respond to events, and communicate with other devices and peripherals such as external computers, other microcontrollers, or other devices that have integrated circuitry that enables it to communicate.
The ways that microcontrollers can sense is that they can receive analog input from a sensor and have that input converted into a digital format enabling the microcontroller to sense things such as temperature, light, sound, pressure, angular momentum, gravity, movement, etc.
Microcontrollers can communicate to other devices and computers using serial communication such as I2C, UART, SPI, and all of these can enable wireless communication like Wi-Fi, Bluetooth, radio frequency, etc. Microcontrollers can also receive digital input not related to serial communication, such as button presses, encoder pulses, PWM signal, and other types of on/off signals coming in.
The style of instruction I like to give is based on the lowest level fundamentals with circuit building, which means using the single processor and building off of that, not using a platform like the Arduino, discovery board, or Raspberry P (RPi). Learning in this more fundamental way will engender better foundational knowledge on how to design efficiently and prototype for large production. If you start with a platform that already has a large buildup of circuitry, once you embark on making a real design for production, you need to take steps backward to get to an efficient prototype. Keep Arduinos and other interface platforms to one off projects, and learn the fundamentals if you want to get into design that is efficient and cost effective.
The programming language used will be c++ and in most cases, I will create the libraries rather than using existing libraries. This will allow you to understand the code fundamentals on how the peripherals and external devices really work and you will be able to code more efficiently. There will be cases that I use libraries where the creation of a library would be far too complex and that the library in question has already gone through quite a bit of scrutiny. One library that comes to mind is accessing a file system on an SD card where the library has functions to read, write and manipulate a FAT File allocation system.
Since the microcontroller is a surface mount device, we can't just plug this into a breadboard. We need a way to get the pins into a breadboard and we will be using this card and interface. The card simply contains the ARM microcontroller and a way to get the legs of the microcontroller into the tie strips of the breadboard.
The card was design to specifically use three breadboards, one for each of three sides of the card. The configuration works well since there are many tie strip connections for each pin and there is a break between the breadboard to add a resistor or other component to another tie strip. For instance, a resistor can be placed here and the LED placed here which is more visually coherent than placing the components in a zigzag on neighboring tie strips. We will delve into the reference manual for this microcontroller from time to time. The STM32F030 reference manual is complete with all the information you will need to access all of the features of the STM32F030 microcontroller. If you need technical or electrical specifications for this microcontroller, click on this link: STM32F030 Datasheet
01. Arduino for Production!! Introduction to ARM Microcontrollers 02. Arduino for Production!! How to Instal and Set up the Arduino IDE (Integrated Development Environment) for the ARM Microcontroller 03. Arduino for Production!! How to Connect the ST-Link v2 ARM Programmer to your Computer 04. Arduino for Production!! How to Use the CoIDE (Adruino IDE) for ARM Microcontroller Development 05. Arduino for Production!! How to Connect the ST-Link v2 to the ARM STM32 Microcontroller 06. Arduino for Production!! How to Output to a Pin to Blink an LED on the ARM Microcontroller Part 1 07. Arduino for Production!! How to Output to a Pin to Blink an LED on the ARM Microcontroller Part 2 08. Arduino for Production!! How to Output to a Pin to Blink an LED on an ARM Microcontroller Part 3 09. Arduino for Production!! Can Not Connect to Target! How to Establish a Connection Again. 10. Arduino for Production!! How to Receive Input from a Pin for Push Button Input (GPIO) on the ARM Microcontroller 11. Arduino for Production!! How to Receive Push Button Input on the ARM Microcontroller Part 2 12. Arduino for Production!! How to Receive Stable GPIO Push Button Input on the ARM Microcontroller - Software Debouncing Part 1 13. Arduino for Production!! How to Receive Stable GPIO PUSH Button Input onthe ARM Microcontroller - Software Debouncing Part 2 14. Arduino for Production - How to Establish Software Debouncing on the ARM Microcontroller Exclusive 15. Arduino for Production!! How to Interface an LCD on the ARM Microcontroller Part 1 16. Arduino for Production!! How to Interface an LCD on the ARM Microcontroller Part 2 17. Arduino for Production!! How to Interface an LCD to an ARM Microcontroller Part 3 18. Arduino for Production!! How to Interface an LCD to the ARM Microcontroller Part 4